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Lsystem & Bones


unchikun

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Offhand, try using point() expressions in the bone translation parameters. Then put in expressions in the bone lengths, etc. It's gonna take some work if you want to have them animated at the object level. If you want to manipulate them more procedurally, then you can copy stamp CaptureRegion SOPs to each point. Or, maybe try using the WireCapture/WireDeform SOPs. This is just some ideas.

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I was wondering if it is possible to connect bones to an Lsystem ie a flower petal blooming. The petal would be enveloped to the bones. More specifically how do I attach the bones to points on the Lsystem. No rules just a premise. I'm using 8.1. Thanks!

I've done similar things without bones, using the wire capture stuff. The way it works in SOPs is actually really cool, you just plug in the capture geometry (which can change), and then use that data to deform when you plug in the moving geometry. So, if your number of points increases, it's not a problem and doesn't need any re-capturing stuff normally.

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