sibarrick Posted February 12, 2008 Share Posted February 12, 2008 Hi all, I'm in the process of converting a bunch of our procedural textures into bitmap textures. In the most part I can just render them out using mantra -u. However as a next step I'd like to start painting realtime textures on the models in 3d. What packages are you guys using to do 3d painting into texture maps. I'm looking for something simple to use and fairly light weight. As far as I can tell mudbox just does sculpting, is that correct? Something like mudbox would be perfect. cheers for any suggestions.... Quote Link to comment Share on other sites More sharing options...
digitallysane Posted February 12, 2008 Share Posted February 12, 2008 The "standard" seems to be BodyPaint . Modo also has 3D painting abilities. Dragos Quote Link to comment Share on other sites More sharing options...
dbukovec Posted February 12, 2008 Share Posted February 12, 2008 Hi! I recommend to have a look at modo, altough it is not handling psd files (yet), it is a very good and modern piece of software. Quote Link to comment Share on other sites More sharing options...
ofer Posted February 12, 2008 Share Posted February 12, 2008 (edited) I really like modo, but it is a bit slow when used for painting/sculpting. At least in my experience with it. I tend to use modo for modeling and zbrush 3.1 for painting. Poly-Painting in ZBrush is very fast and precise. Edited February 12, 2008 by ofer Quote Link to comment Share on other sites More sharing options...
zoki Posted February 13, 2008 Share Posted February 13, 2008 we used bodypaint on golden compass and fred clause especially because of its 16bit support and great projection paint and layer management techniques it handled 16bit layered psd's in 2k with no problem I used deep paint and zbrush on other jobs but unfortunately at that time they didnt come close to body paint z Quote Link to comment Share on other sites More sharing options...
sibarrick Posted February 13, 2008 Author Share Posted February 13, 2008 we used bodypaint on golden compass and fred clauseespecially because of its 16bit support and great projection paint and layer management techniques it handled 16bit layered psd's in 2k with no problem I used deep paint and zbrush on other jobs but unfortunately at that time they didnt come close to body paint z Thanks for all the responses, I used deep paint years ago before we turned everything procedural. I was indeed hoping things had move on a bit... seems like bodypaint might be a good option. Quote Link to comment Share on other sites More sharing options...
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