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Xyz Shader


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You don't really need a shader for this as you can render "P" with any mantra ROP. Just generate an extra image plane and in the default menu select "P". Then supply a name in the second field and render. Now in Mplay, upper left, there is a pull down (should read color or Cd...) and select P.

If you really need a shader, just create a new VOP material, dive in and put down a "Global Variables" vop. Now wire P in to Cf and you will output P in to rgb.

With both methods P will be in "camera space" which is the default norm when doing depth compositing.

Just make sure to render out a 16 bit or 32 bit image.

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