CeeGee Posted February 25, 2008 Share Posted February 25, 2008 Hi, it posible to make this kind of deforming on geomatry... http://en.wikipedia.org/wiki/Image:Wake.av....arp.750pix.jpg Thanks... Quote Link to comment Share on other sites More sharing options...
Jason Posted February 25, 2008 Share Posted February 25, 2008 Yes indeed - take a look at the Ripple Solver in DOPs in 9.x. Quote Link to comment Share on other sites More sharing options...
michael Posted February 25, 2008 Share Posted February 25, 2008 which is different from the "Ripple surface node" Quote Link to comment Share on other sites More sharing options...
CeeGee Posted February 26, 2008 Author Share Posted February 26, 2008 (edited) Ok i will try.. This is what i am doing. I have this two setup for ocean surface, a i need this for boat wake behind.. And for boat wake that intraction with ship a ocena a make realflow simulation... Thank you.... Edited February 26, 2008 by CeeGee Quote Link to comment Share on other sites More sharing options...
claude Posted February 27, 2008 Share Posted February 27, 2008 I would suggest not to go into any dynamics for the wakes because they always have the same shape: http://www.math.ubc.ca/~cass/courses/m309-...en/Mainpage.htm The best way would be to build some procedural geometry and add it on top of the sea surface (or as a displacement shader) Hope this help, Claude Quote Link to comment Share on other sites More sharing options...
CeeGee Posted February 27, 2008 Author Share Posted February 27, 2008 Thanks on this info on waves. My last solution is to try with realflow simulation with 5 000 000 particles to see how is going to look Quote Link to comment Share on other sites More sharing options...
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