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3D Pipeline Help


cgbee

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I guys,

I'm new here and been lurking around just reading up. We just got Houdini in our studio and I've been lucky enough to be assigned the task of making Houdini work in our pipeline. Lucky me.

We use Maya and XSI and the pipeline works good especially since we have that dotxsi plugin. The problem is, I don't know of a solution that goes from XSI->Houdini and back or Maya->Houdini and back.

I can't use martian glue because I pushed to get houdini for effects so my boss won't buy anything else until I can show him that this application is better for us when it comes to effects.

Do you know of any docs or scripts that I could use to buld this pipeline?

I doubt that we would export geometry out of houdini but it would be nice to do so.

I think our main objective right now would be to import geometry and animation into houdini from XSI/Maya.

Thank you,

Bobby

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If all you want to do is get geometry back and forth that's easy enough to do. Export to OBJ for Polygons, or IGES for NURBS from either XSI or Maya, and use a File SOP in Houdini to load them. For animation, it's easy enough to send data back and forth as motion capture using Motion Analysis, Biovision, and Acclaim formats with the commandline tools supplied with Houdini, or write scripts for Maya or XSI that will parse a CLIP file from Houdini for specific channels.

Some help with Maya<->Houdini here:

http://cade.scope.edu/courseware/notes/hou.../integrate.html

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