Coz_y_not Posted January 1 Share Posted January 1 I have a geometry sequence that has substeps (saved as x number of substeps per frame). Would you have a standalone lops network graph or even a stand alone hip file just for that animated geometry with enable playback at fractional frames? or would you just mix it with other assets and simulations caches that are not saved with substeps? and if you mix it do you then enable playback at fractional frames? and if you do enable the fractional frames would that impact the other non substep elements during rendering? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted January 5 Share Posted January 5 First youy need to understand why you need substeps. In 99.9% of cases you dont, and if you save caches with substeps you can use usual timeline. Houdini get access to subframes in simulations or when you retime youe caches. Quote Link to comment Share on other sites More sharing options...
Coz_y_not Posted 21 hours ago Author Share Posted 21 hours ago (edited) I'm trying to reproduce a similar motion blur quality as they did in Dune: Here is the exact timing in the video: His first answer is a lot of rendering, but then How, and how to composite it? I can only use the subframes when the "Enable Playback at fractional frames" is active Everything else in my scene is not using any substeps. I do understand one way is to render the asset with motion blur separately, what do I get? exrs with subframes or just frames? if just frames what was the point of subframing, if with subframes what do I do with the subframes in compositing with the other exrs that only have frames? and when I export the composited thing, is it with frames only or subframes. Human knowledge is cumulative, once this level of motion blur quality is achieved in Dune, what used to be 0.01% of the cases has now become the new starting point for motion blur, at least for me. Edited 21 hours ago by Coz_y_not Quote Link to comment Share on other sites More sharing options...
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