petz Posted March 13, 2008 Share Posted March 13, 2008 hi all, i need to build a mesh based on quite a number of unstructered points on a nurbs surface i got from outside houdini. what i did so far is that i flattened the points with $MAPU and $MAPV inside a point-sop, used triangulate2d and brougth them back onto the surface. the thing is that i have to refine the mesh what i did inside triangulate2d. and that Quote Link to comment Share on other sites More sharing options...
aracid Posted March 13, 2008 Share Posted March 13, 2008 hi all,i need to build a mesh based on quite a number of unstructered points on a nurbs surface i got from outside houdini. what i did so far is that i flattened the points with $MAPU and $MAPV inside a point-sop, used triangulate2d and brougth them back onto the surface. the thing is that i have to refine the mesh what i did inside triangulate2d. and that Quote Link to comment Share on other sites More sharing options...
edward Posted March 14, 2008 Share Posted March 14, 2008 What about using the Subdivide SOP? Quote Link to comment Share on other sites More sharing options...
petz Posted March 14, 2008 Author Share Posted March 14, 2008 thanks a lot aracid, the color trick did the job. works like a charm!! @edward that would make things much more easy. the problem is that i have some very acute angles which i need to remove and using subdivide creates some funky "voronoi diagrams" i don Quote Link to comment Share on other sites More sharing options...
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