jisun Posted 4 hours ago Share Posted 4 hours ago I want to hand over the color value and position value to the point generated by Houdini to Maya. I posted the file... What should I do? I think I used to use Bistro before. Now I have no idea. Isn't there a more convenient way? I'm not turning over the data to render, I'm taking the information of the Houdini-generated particles to Maya. I want to use it by instantiating. houdini_to_maya.hip Quote Link to comment Share on other sites More sharing options...
Sepu Posted 2 hours ago Share Posted 2 hours ago The most straight forward is Bifrost - Save the pts as an alembic and just read it back in Maya. Quote Link to comment Share on other sites More sharing options...
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