anamous Posted March 16, 2008 Share Posted March 16, 2008 Seeing that array support is out of question for VEX, does anyone know any good workarounds/abuses for storing fixed or variable amounts of values (float or vectors)? The specific case being a shader that references the same texel very often (for interpolation reasons), and implementing an array-based cache in RSL sped up the same shader by about 1000%. cheers Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted March 16, 2008 Share Posted March 16, 2008 Seeing that array support is out of question for VEX, does anyone know any good workarounds/abuses for storing fixed or variable amounts of values (float or vectors)?The specific case being a shader that references the same texel very often (for interpolation reasons), and implementing an array-based cache in RSL sped up the same shader by about 1000%. cheers Point clouds and 3d textures Quote Link to comment Share on other sites More sharing options...
anamous Posted March 16, 2008 Author Share Posted March 16, 2008 Point clouds and 3d textures I'm not sure on how to interpret the smiley theoretically this is a sound idea, but how big is the performance hit compared to arrays? Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted March 20, 2008 Share Posted March 20, 2008 I'm not sure on how to interpret the smiley theoretically this is a sound idea, but how big is the performance hit compared to arrays? It's just smile Try pclouds they should be okay. Quote Link to comment Share on other sites More sharing options...
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