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Arrays Workaround In Vex


anamous

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Seeing that array support is out of question for VEX, does anyone know any good workarounds/abuses for storing fixed or variable amounts of values (float or vectors)?

The specific case being a shader that references the same texel very often (for interpolation reasons), and implementing an array-based cache in RSL sped up the same shader by about 1000%.

cheers

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Seeing that array support is out of question for VEX, does anyone know any good workarounds/abuses for storing fixed or variable amounts of values (float or vectors)?

The specific case being a shader that references the same texel very often (for interpolation reasons), and implementing an array-based cache in RSL sped up the same shader by about 1000%.

cheers

Point clouds and 3d textures :rolleyes:

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