Netvudu Posted March 17, 2008 Share Posted March 17, 2008 (edited) Hi. I Edited March 17, 2008 by Netvudu Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 18, 2008 Author Share Posted March 18, 2008 I Quote Link to comment Share on other sites More sharing options...
symek Posted March 18, 2008 Share Posted March 18, 2008 The best what you can do in such a case is just inspect the material that doesn't behave you expect... I just checked "Reflectance Material" in 9.1.183 build and works fine. Also inside VOP all seems to be on its place. Maybe you use some broken build? Although it doesn't allow to change UV Layer in interface (set to 1 by default), you can change it yourself: The path to this node is here: /shop/reflective/reflective/uvcoords1/shadingAttriUV cheers, sy. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 18, 2008 Author Share Posted March 18, 2008 aaaah....ok. It was indeed a problem with the build I was using. I updated the one in this computer to the latest production build and now it works perfectly. I realized it as soon as I tried looking for the node you pointed above Symek. The shader I was using had no uvcoords node at all, so it was indeed ignoring my uv info. It Quote Link to comment Share on other sites More sharing options...
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