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How can I build a frost shader from scratch in Solaris?


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Currently I have a growing frost simulation where I am just using a general glass shader that I  access through the material linker but it doesn't give the frosted or sparkly effect that snow crystals have. I have some experience using the material X and karma material builder, and have recently looked in the principled shader, but im unsure which would work best for this !

Any help would be greatly appreciated!

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@ellietarrant 
me just playing," more like some Strange Crystal" need tweaking,  with Rock Shader  you can find (Please investigate and in the Future post  file with your approach also) that Shader here



https://www.sidefx.com/tutorials/as-cold-as-icewith-copernicus/


 

image.png

Edited by Librarian
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