ellietarrant Posted February 21 Share Posted February 21 Currently I have a growing frost simulation where I am just using a general glass shader that I access through the material linker but it doesn't give the frosted or sparkly effect that snow crystals have. I have some experience using the material X and karma material builder, and have recently looked in the principled shader, but im unsure which would work best for this ! Any help would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 21 Share Posted February 21 (edited) @ellietarrant me just playing," more like some Strange Crystal" need tweaking, with Rock Shader you can find (Please investigate and in the Future post file with your approach also) that Shader here https://www.sidefx.com/tutorials/as-cold-as-icewith-copernicus/ Edited February 21 by Librarian 1 Quote Link to comment Share on other sites More sharing options...
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