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Jordan

Rack Render

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Very nice stuff!...I also like the color bleeding test...could we take a quick look at the hip file for the three spheres with color bleeding? It would be great for learning a bit on GI setups.

At any rate it

post-1266-1207839968_thumb.jpg

color_bleed.hip

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Thanks Jordan. Will try to take a look at it this weekend. I

Edited by Netvudu

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hi. here little update.

Just did a occlusion render to see where i should add bevel edge.

I am not going to model building at the back row and i m going to use displacement map for that because poly_count is going to be an issue since i still have plenty of

objects to put into the scene like a character and some instancing objects.

Progress here.

post-1266-1208098115_thumb.jpg

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Hey Jordan,

That is looking really good and great job on the color bleed too. You might want to do some displacement randomization in order to break things up and make the scene not look artificially repeated.

Cheers,

Nate Nesler

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Hi, guys.

Finally have time to work a little bit more, today is sunday. ;)

Here's little update. Building at the back. To save up some polygons, I used displacement map for this.

here is the wireframe.

post-1266-1208690603_thumb.jpg

here is the displacement map.( original size was 4k, going to do a switch for 4k,3k and 2k map base on camera proximity)

post-1266-1208690699_thumb.jpg

here is the render. (shading quality is 5, i think is good enough. The DOF filter will do the job of blurring the detail then..)

post-1266-1208738249_thumb.jpg

Mantra rocks. Rendered with displacement and occlusion at very reasonable speed. :)

Gotta explore non-linear displacement to add secondary crack on the wall.

Edited by Jordan

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