KTRS_Antoine Posted April 17 Share Posted April 17 Hi everyone, I’m currently working on a procedural setup in Houdini and I’m running into a topology problem that feels more like a pattern blending issue than a simple modeling task. I have: A global hexagonal grid covering a surface (regular and uniform) A chain of hexagons following a curve (custom shapes, scaled/oriented individually) The hex chain along the curve is not arbitrary. It is art-directed and needs to stay fully controllable (scale, spacing, orientation, composition, etc.) So I cannot simply regenerate everything procedurally or lose that structure through remeshing. I want to Blend this art-directed hex chain into the global hex grid creating a smooth and coherent transition between the two. What would be a robust procedural approach to create a clean and natural transition between both system ? Thanks a lot ! Quote Link to comment Share on other sites More sharing options...
fencer Posted April 19 Share Posted April 19 Make a trail of chain of hexagons and deform or rebuild hexagonal grid to match the path. Quote Link to comment Share on other sites More sharing options...
KTRS_Antoine Posted April 20 Author Share Posted April 20 Yes that thats what I tried to do but I want to build a procedural system so the points of the hexagonal grid are always following the chain of hexagon when I modify it. This is where Im stuck. I tried do relax, fuse, ray the points to the hexgonal grid but the topology cant match the hex chain Quote Link to comment Share on other sites More sharing options...
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