tharun2 Posted Friday at 08:44 AM Share Posted Friday at 08:44 AM I’m working on a fish flock simulation in Houdini using POPs. Right now I’m using a POP Attract setup to drive the movement of points, and then I’m copying packed fish geometry onto those points. The flocking motion is working pretty well overall. The issue I’m trying to solve is making the fish bend naturally while turning. At the moment, when the attract direction changes — especially when the fish turn sharply — the packed fish geo just rotates rigidly with the velocity vector. I’d like the fish bodies to arc/bend during turns so the motion feels more organic, similar to real fish movement. Since the fish are packed geometry, I’m not sure what the best workflow is here. Quote Link to comment Share on other sites More sharing options...
Atom Posted 1 hour ago Share Posted 1 hour ago You'd have to unpack them, but this technique might work for you. Quote Link to comment Share on other sites More sharing options...
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