wreath Posted March 26, 2008 Share Posted March 26, 2008 (edited) Hı i need a setup like; same source emitting particles with different instanced objects ( box,sphere etc.) i tried copy op with switching different objects but it's not working for this when primitive objects changed whole particles (already emitted ones) changing. Now i'm trying instance pop, instanced 1 geometry which have 3 different grouped objects but i can't figure out how to solve so need your help. cheers DP.hipnc Edited March 26, 2008 by wreath Quote Link to comment Share on other sites More sharing options...
aracid Posted March 26, 2008 Share Posted March 26, 2008 Hey Firstly your objects that you are going to instance should be at the scene origin, orientated down the Z axis. What you doing with the instance POP is copying the whole GEO onto each point, which i dont think you want to do. So to fix this, Center all your objects ie sphere, box, teapot etc then in SOP's, append a copy sop and swap the merge out with a switch node. I combined all your objects into one geo node, just because its simpler, but you can use an object merge to bring your pop net into ur instances GEO. Then i used stamping with the point ID to achieve instancing a different object onto each point. Take a look at the file, and hopefully its what you are looking for DP_fixed.hipnc cheers Quote Link to comment Share on other sites More sharing options...
wreath Posted March 26, 2008 Author Share Posted March 26, 2008 Actually it's the way i first tried (switching with copy) but without stamping thanks a lot aracid!! Quote Link to comment Share on other sites More sharing options...
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