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How To Randomize Instances For Particles


wreath

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Hı i need a setup like; same source emitting particles with different instanced objects ( box,sphere etc.) i tried copy op with switching different objects but it's not working for this when primitive objects changed whole particles (already emitted ones) changing. Now i'm trying instance pop, instanced 1 geometry which have 3 different grouped objects but i can't figure out how to solve so need your help.

cheers

DP.hipnc

Edited by wreath
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Hey

Firstly your objects that you are going to instance should be at the scene origin, orientated down the Z axis.

What you doing with the instance POP is copying the whole GEO onto each point, which i dont think you want to do.

So to fix this,

Center all your objects ie sphere, box, teapot etc

then in SOP's, append a copy sop and swap the merge out with a switch node.

I combined all your objects into one geo node, just because its simpler, but you can use an object merge to bring your pop net into ur instances GEO.

Then i used stamping with the point ID to achieve instancing a different object onto each point.

Take a look at the file, and hopefully its what you are looking for :)

DP_fixed.hipnc

cheers

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