EH_Studio Posted yesterday at 07:46 PM Share Posted yesterday at 07:46 PM I've tried many different ways, but I still can never get good borders when using the remesh node (needing equilateral triangles for Vellum). Polypath, fusing, resampling, isolating just the border using edge group to curve and redoing the aforementioned...none of this seems to work. Even with a high iteration count, the issue persists. Any tricks to get around this? I just want a more even distribution of points on the border of each patch, with equal-sized triangulation, while preserving the exact border shape. Here's a before and after remeshing comparison... Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted 3 hours ago Share Posted 3 hours ago Hi Eirik, perhaps this combination of similar nodes helps. even_borders.hip 1 Quote Link to comment Share on other sites More sharing options...
EH_Studio Posted 1 hour ago Author Share Posted 1 hour ago Yes, this yields much better results, plus a couple of nodes I didn't know about. I'll give this workflow a try in my own setup. Thanks so much, Konstantin! I follow you on YouTube and always appreciate the cool tips you give us. You're a treasure to the community! Quote Link to comment Share on other sites More sharing options...
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