peppino3d Posted March 26, 2008 Share Posted March 26, 2008 (edited) Hello, I've put together a list of questions that have been buzzing in my head lately. I'm confident it would help me quite a lot understanding Houdini if you could answer these "simple" questions. Thanks a lot in advance for your help Generic 1. What is the difference between polygon, polygon mesh and mesh? 2. What is the "detail" class and when do you generally use it? 3. What is the difference between point and vertex? Thanks Peppino Edited March 27, 2008 by peppino3d Quote Link to comment Share on other sites More sharing options...
peppino3d Posted March 27, 2008 Author Share Posted March 27, 2008 I've reduced the amount of questions so to make this thread easier to swallow and so not make you loose your patience Quote Link to comment Share on other sites More sharing options...
symek Posted March 27, 2008 Share Posted March 27, 2008 (edited) Hard to believe, but all is there... in docs!: 1. What is the difference between polygon, polygon mesh and mesh? http://www.sidefx.com/docs/houdini9.1/model/polys 2. What is the "detail" class and when do you generally use it? http://www.sidefx.com/docs/houdini9.1/model/attributes As I understand this topic, which is not the best guide here, details attributes disregard from geometry type and apply therefor to any of them - overwriting lower level attributes. So whatever prim's, point's or vertices's attributes will state, will be ignored if detail attribute exists. This could be wrong though. 3. What is the difference between point and vertex? http://www.sidefx.com/docs/houdini9.1/model/points cheers, sy. Edited March 27, 2008 by SYmek Quote Link to comment Share on other sites More sharing options...
peppino3d Posted March 29, 2008 Author Share Posted March 29, 2008 So, if I understand correctly, details is an attribute "global" to the piece of geometry and not tied to the type of geometry. Primitive refers to what is commonly known in maya as face and points are vertexes but unlike vertexes they can exist anywhere and are not tied to edges? Please let me know is I'm wrong Thanks P Hard to believe, but all is there... in docs!:http://www.sidefx.com/docs/houdini9.1/model/polys http://www.sidefx.com/docs/houdini9.1/model/attributes As I understand this topic, which is not the best guide here, details attributes disregard from geometry type and apply therefor to any of them - overwriting lower level attributes. So whatever prim's, point's or vertices's attributes will state, will be ignored if detail attribute exists. This could be wrong though. http://www.sidefx.com/docs/houdini9.1/model/points cheers, sy. Quote Link to comment Share on other sites More sharing options...
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