hitch Posted March 26, 2008 Share Posted March 26, 2008 hi all, I have been having a little trouble with the follow path option in houdini, I am getting some areas where there is some random flipping of the following object, have tried different types of splins and adding normals of different lengths, the only way i can get the flipping to stop is if i use a polygon spline with a low vert count, but that is not really what i am after, I have attached a file if anyone wants to take a look, it would be greatly appreciated, thanks follow_splines.hipnc Quote Link to comment Share on other sites More sharing options...
edward Posted March 26, 2008 Share Posted March 26, 2008 I haven't looked but try setting Auto Bank to 0 on the object that you've set the Follow Path parameter. Quote Link to comment Share on other sites More sharing options...
hitch Posted March 28, 2008 Author Share Posted March 28, 2008 thanks edward, It was already on zero but you showed me the paramter above it something about an up vector, aparaently if i put this value to 1 in the z channel and not the y channel which it was in, everything fixes itself, don't suppose anyone knows why this works or should i just be quiet and be happy that it works Quote Link to comment Share on other sites More sharing options...
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