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shaped additive sprite


rdg

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Hi,

I'd like to have a shaped additive sprite shader:

the shape of the shader is defined by a b/w image.

the sprite is transparent

the sprite color is not premultiplied (?) to give that "additive blend"

I am not sure, but it looks like I need to multiply the color with the image to shape the sprite.

But this is a premultiplication - and the addtive thing is gone ...

is it even possible?

Georg

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