pencha Posted April 24, 2008 Share Posted April 24, 2008 Hi I can Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 24, 2008 Share Posted April 24, 2008 Look into using an Interact POP to prevent the particles from intersecting each other. I posted an example in this thread. Cheers! steven Quote Link to comment Share on other sites More sharing options...
pencha Posted April 24, 2008 Author Share Posted April 24, 2008 Look into using an Interact POP to prevent the particles from intersecting each other. I posted an example in this thread.Cheers! steven Thanks for the fast reply!!! I have been trying with interact pop yesterday but what I got is that the top of each tentacle only reacts to the TOP of other tentacle, and not to the trails (or actual tentacles). What I need is that every top of every tentacle doesn Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 25, 2008 Share Posted April 25, 2008 After splitting the particles, they are a seperate particle system so you have to connect an Interact POP after the Split POP. This should help with the particles that make up the body. Unfortunately, there isn't a way to have the control you want. Cheers! steven Quote Link to comment Share on other sites More sharing options...
pencha Posted April 25, 2008 Author Share Posted April 25, 2008 After splitting the particles, they are a seperate particle system so you have to connect an Interact POP after the Split POP. This should help with the particles that make up the body.Unfortunately, there isn't a way to have the control you want. Cheers! steven Thanks again Steven!! The interact was on his place but as they are stopped the "live" ones don Quote Link to comment Share on other sites More sharing options...
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