Jump to content

particle avoidance on self-generated geometry


pencha

Recommended Posts

Look into using an Interact POP to prevent the particles from intersecting each other. I posted an example in this thread.

Cheers!

steven

Thanks for the fast reply!!!

I have been trying with interact pop yesterday but what I got is that the top of each tentacle only reacts to the TOP of other tentacle, and not to the trails (or actual tentacles). What I need is that every top of every tentacle doesn

Link to comment
Share on other sites

After splitting the particles, they are a seperate particle system so you have to connect an Interact POP after the Split POP. This should help with the particles that make up the body.

Unfortunately, there isn't a way to have the control you want.

Cheers!

steven

Link to comment
Share on other sites

After splitting the particles, they are a seperate particle system so you have to connect an Interact POP after the Split POP. This should help with the particles that make up the body.

Unfortunately, there isn't a way to have the control you want.

Cheers!

steven

Thanks again Steven!!

The interact was on his place but as they are stopped the "live" ones don

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...