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need help for iceberg


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This would look great with sss, rather then a refractive/reflective material.

probably a bit of fresnel combined with a ligthing model to get more snowy edges where the object is lit -increases rimm light effect/light wrapping effect a bit.

- you might consider making this a suggestion in rdg "one shader a day thread" I am sure this kind of material will benefit more people and would provide a nice little challenge.

Edited by pclaes
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I think Pclaes has made a nice suggestion there.

Try the AXIS_OTL shader in the SSS Diaries thread I think it is on 13 page or you can get it from Exchange also.

Take a separate SSS pass and comp it with ur Ambient Occlusion pass and play around with colour will give u some good results.Also you displacement should be effective and convince on top of everything.

HTH.

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I think Pclaes has made a nice suggestion there.

Try the AXIS_OTL shader in the SSS Diaries thread I think it is on 13 page or you can get it from Exchange also.

Take a separate SSS pass and comp it with ur Ambient Occlusion pass and play around with colour will give u some good results.Also you displacement should be effective and convince on top of everything.

HTH.

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