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Primitive Render Problem.


cloudfx

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Hi, I was trying to render a primitive that I imported from maya using Blastcode to have fracture on the primitive.

It renders fine when I bring it into Houdini at first time.

I used the primitive sop to connect with the pop net.

After I did that, the primitive render is all black. It has alpha but just black.

Even though I give it basic material such as gray blinn or red color to see it.

Light is looking at the geometry and camera is working fine.

I tried to render with a cube to test, and the rendering of the cube was fine.

Normal of the primitive is working fine and I tried reverse sop too.

Its all not working..

Have you guys had this kinda problem??

Thanks for reading.

Edited by Jae Yoo
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It sounds like your POP network is the problem? Did you try rendering some simple geometry with your POP network?

Hi, Thank you for your reply, I cut all the surface and particle operator in the sop and create another sop and paste them in there.

It worked fine.. I guess the sop had a problem that I did not know..hm.

Its working fine right now.

Thx!

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