sanostol Posted May 2, 2008 Share Posted May 2, 2008 how can i raytrace geometry in sopVops i want to recreate the trace operator in vops, but the raytrace operator does not exist in vex martin Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 2, 2008 Author Share Posted May 2, 2008 i just discovered the intersectVOP, but it askes for a file for the target geometry. there are some nodes that ask for a file. but I don.t understand why I cant't plug in a normal geometry from the scene. these from filestuff is very confusing to me. whats all about it? Quote Link to comment Share on other sites More sharing options...
SpencerL Posted May 2, 2008 Share Posted May 2, 2008 i just discovered the intersectVOP, but it askes for a file for the target geometry. there are some nodes that ask for a file. but I don.t understand why I cant't plug in a normal geometry from the scene. these from filestuff is very confusing to me. whats all about it? when it asks for a bgeo file, instead of using the file you can use the syntax op:/obj/geo1/mypts_SOP instead of writing out a file. Just make sure you use a full path after the "op:" and not a relative path but you can get around this by using the opfullpath() expression. Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 2, 2008 Author Share Posted May 2, 2008 thanks a lot Spencer, You helped me out again so many backdoors, someone has to write the another book about it. when it asks for a bgeo file, instead of using the file you can use the syntax op:/obj/geo1/mypts_SOP instead of writing out a file. Just make sure you use a full path after the "op:" and not a relative path but you can get around this by using the opfullpath() expression. Quote Link to comment Share on other sites More sharing options...
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