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Blood Vessel Stopping


few_a_fx

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I'm trying to create an animation where blood vessels are stopped in a clogged artery. Right now I have them stopping, but I'm trying to make the particles build up and block the way for other blood vessels. Any suggestions?

Thanks

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I'm trying to create an animation where blood vessels are stopped in a clogged artery. Right now I have them stopping, but I'm trying to make the particles build up and block the way for other blood vessels. Any suggestions?

Thanks

rbd?

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So here's what I have so far. Using particles still, and so far it seems to be working. The only thing I'm having problems with is getting the particles to build up and not intersect each other. Any suggestions? RBD's are my last resort takes a while to sim out.

thanks.

bvrd_8.5.hip

Edited by few_a_fx
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  • 1 month later...

Hi few a fx

Made a file that might help you. It uses the point velocity from the particles to drive an rbd sim.

Made a simple particle emitter, copied some spheres and created some groups out of the number of points. Loaded it in as an RBD fractured object and set the simulation frame at 30 (so all groups are used). For faster sim times i use a force dop. To initialize point velocity set the solver to use point velocities and tell the rbd fracture to use deforming geometry + inherit velocity from point velocity. It's tricky since it's not as accurate but might point you in the right direction.

Cheers Coen

blood.hipnc

Edited by Fomal
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