kensonuken Posted May 13, 2008 Share Posted May 13, 2008 I have a cylinder with a normal map on top of it... nw I would like to render out the ambient occlusion on top of this... whats the way can anybody tell me.. here is what i have tried... using the shaders... 1. Normal map displace.. >>>>>>>>>>>>>>>>>>>> displacement normalmap_displace( float Km = 1.0; float Km_pos = 0.0; float Km_neg = 0.0; string displace_map = ""; string normal_map = ""; string normal_map_space = "current") { float magnitude = 0; float level = 0; float pos_level = 0; float neg_level = 0; color color_level = color(0,0,0); color Ncolor = color(0,0,0); point Nvector = point(0,0,0); point Nref = point(0,0,0); point Nside = point(0,0,0); point Ntransformed = point(0,0,0); float testSide = 0; point dPds, dPdt; dPds = Deriv(P,s); dPdt = Deriv(P,t); if( displace_map != "") { color_level = color texture( displace_map, s, (1-t), "swidth", 0.0001, "twidth", 0.0001, "samples", 1); if ((Km_pos == 0) && (Km_neg == 0)) { level = comp(color_level,0); magnitude = ((level * 2) - 1) * Km; } else { pos_level = comp(color_level,0); neg_level = comp(color_level,1); magnitude = (( pos_level * Km_pos ) - ( neg_level * Km_neg )) * Km; } } else { magnitude = 0.0; } P += normalize(N) * magnitude; if( normal_map != "") { Ncolor = color texture( normal_map, s, (1-t)); Nvector = (vector(Ncolor)*2) - vector(1.0, 1.0, 1.0); if ((normal_map_space == "point") || (normal_map_space == "pointU") || (normal_map_space == "pointV") || (normal_map_space == "facet") || (normal_map_space == "facetU") || (normal_map_space == "facetV")) { if ((normal_map_space == "point") || (normal_map_space == "pointU") || (normal_map_space == "pointV")) Nref = N; else Nref = Ng; Nside = dPds ^ dPdt; testSide = Nside.Nref; if ((normal_map_space == "pointU") || (normal_map_space == "facetU")) { dPdt = dPds ^ Nref; } if ((normal_map_space == "pointV") || (normal_map_space == "facetV")) { dPds = Nref ^ dPdt; } dPds = normalize (dPds); dPdt = normalize (dPdt); Nref = normalize (Nref); Ntransformed = vector(comp(Nvector,0) * comp(dPds,0) + comp(Nvector,1) * comp(dPdt,0) + comp(Nvector,2) * comp(Nref,0), comp(Nvector,0) * comp(dPds,1) + comp(Nvector,1) * comp(dPdt,1) + comp(Nvector,2) * comp(Nref,1), comp(Nvector,0) * comp(dPds,2) + comp(Nvector,1) * comp(dPdt,2) + comp(Nvector,2) * comp(Nref,2)); } else Ntransformed = ntransform (normal_map_space, "current", Nvector); N = normalize(Ntransformed); } else { N = calculatenormal( P); } } >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> this is the occlusion shader that ive used.. surface occlude2(float samples = 32, maxdist = 100000) { normal n = normalize(N), nf = faceforward(n, I); float occ = occlusion(P, nf, samples, "maxdist", maxdist); Oi = Os; Ci = (1 - occ) * Cs * Oi; } >>>>>>>>>>>>>>>>>>>>>>>>>> follows the rib>> #MayaMan 1.0.14 ##RenderMan RIB version 3.03 Option "searchpath" "shader" ["&:./shaders"] FrameBegin 1 Format 300 400 1 ShadingInterpolation "smooth" Attribute "render" "integer tracedisplacements" [1] Display "flexArm.exr" "file" "rgba" "quantize" [0 0 0 0] "uniform string compression" ["none"] Display "+normal.exr" "file" "N" "quantize" [0 0 0 0] #"uniform string compression" ["none"] Projection "perspective" "fov" [54.4322] ScreenWindow -1 1 -1.33333 1.33333 Clipping 0.1 1000 Scale -1 1 1 Rotate 0 0 0 1 Rotate -11.7053 1 0 0 Rotate 55.4 0 1 0 Translate -35.5166 -13.1841 24.6357 WorldBegin Attribute "visibility" "integer camera" [1] Attribute "visibility" "integer reflection" [1] Attribute "visibility" "integer shadow" [1] Attribute "render" "string casts_shadows" ["Os"] LightSource "distantlight" 1 "intensity" [1.8]"lightcolor" [1 0.965922 0.871]"from" [0 0 0]"to" [-0.633036 -0.497084 -0.593442] LightSource "distantlight" 2 "intensity" [1.2]"lightcolor" [0.765 0.832523 1]"from" [0 0 0]"to" [-0.503996 -0.497084 0.706326] Illuminate 1 1 Illuminate 2 1 # BEGIN MODEL: nurbsCylinder-nurbsCylinderShape AttributeBegin ConcatTransform [1 0 0 0 0 2.22045e-016 1 0 0 -2 4.44089e-016 0 0 0 0 1] Attribute "visibility" "integer shadow" [0] Attribute "visibility" "integer reflection" [0] AttributeBegin Attribute "identifier" "name" ["nurbsCylinder-nurbsCylinderShape"] Surface "occlude2" #Color [0.5 0.5 0.5] Attribute "displacementbound" "sphere" [1] "coordinatesystem" ["object"] Attribute "render" "integer tracedisplacements" [1] #Declare "displace_map" "string" Declare "normal_map" "string" Declare "normal_map_space" "string" Declare "Km_pos" "float" Declare "Km_neg" "float" Displacement "normalmap_displace" "Km_pos" [6.5] "Km_neg" [6.5] #"displace_map" ["mrArmDisplace.tif"] "normal_map" ["flexingArmPointNormals.tif"] "normal_map_space" ["pointV"] Sides 2 ReverseOrientation TextureCoordinates 0 0 0 1 1 0 1 1 Declare "__no_shadows" "constant float" NuPatch 19 4 [-0.125 -0.125 -0.0625 0 0.0625 0.125 0.1875 0.25 0.3125 0.375 0.4375 0.5 0.5625 0.625 0.6875 0.75 0.8125 0.875 0.9375 1 1.0625 1.125 1.125] 0 1 19 4 [0 0 0 0 0.0625 0.125 0.1875 0.25 0.3125 0.375 0.4375 0.5 0.5625 0.625 0.6875 0.75 0.8125 0.875 0.9375 1 1 1 1] 0 1 "__no_shadows" [1] "Pw" [25.5942 3.01857 10.7311 1 26.0487 3.96007 10.2234 1 26.0229 5.15069 9.80322 1 25.5206 6.40916 9.53443 1 24.6182 7.54388 9.458 1 23.4532 8.38208 9.58556 1 22.203 8.79616 9.89771 1 21.0578 8.72308 10.3469 1 20.192 8.17399 10.8648 1 19.7375 7.23248 11.3726 1 19.7634 6.0419 11.7928 1 20.2658 4.78349 12.0616 1 21.1681 3.64883 12.138 1 22.3331 2.81063 12.0104 1 23.5833 2.39651 11.6982 1 24.7284 2.46952 11.249 1 25.5942 3.01857 10.7311 1 26.0487 3.96007 10.2234 1 26.0229 5.15069 9.80322 1 24.9107 2.34914 10.269 1 25.3653 3.29064 9.76133 1 25.3395 4.4813 9.34116 1 24.8372 5.73985 9.0724 1 23.9349 6.87467 8.99597 1 22.77 7.71298 9.12351 1 21.5197 8.12716 9.43562 1 20.3746 8.05416 9.8848 1 19.5088 7.50512 10.4027 1 19.0543 6.56362 10.9104 1 19.0801 5.37301 11.3306 1 19.5824 4.11453 11.5994 1 20.4847 2.97977 11.6758 1 21.6496 2.14146 11.5482 1 22.8998 1.72723 11.236 1 24.0449 1.80015 10.7868 1 24.9107 2.34914 10.269 1 25.3653 3.29064 9.76133 1 25.3395 4.4813 9.34116 1 23.5426 1.00772 9.34501 1 23.9973 1.94918 8.83758 1 23.9718 3.14001 8.41759 1 23.4697 4.39889 8.14892 1 22.5677 5.53414 8.07249 1 21.4029 6.37292 8.19994 1 20.1528 6.78753 8.5119 1 19.0077 6.71488 8.96091 1 18.1419 6.16603 9.47863 1 17.6873 5.22458 9.98621 1 17.713 4.03384 10.4063 1 18.2151 2.77509 10.675 1 19.1172 1.63991 10.7514 1 20.2818 0.80112 10.6238 1 21.5318 0.386415 10.3117 1 22.6768 0.458954 9.86264 1 23.5426 1.00772 9.34501 1 23.9973 1.94918 8.83758 1 23.9718 3.14001 8.41759 1 21.4891 -1.00758 7.95939 1 21.9442 -0.0661766 7.45252 1 21.9192 1.12506 7.03298 1 21.4177 2.38474 6.76458 1 20.5162 3.52102 6.68814 1 19.3518 4.36087 6.81536 1 18.1019 4.77644 7.12696 1 16.9569 4.70451 7.57557 1 16.0911 4.15609 8.09291 1 15.6363 3.21472 8.60017 1 15.6617 2.02371 9.02006 1 16.1633 0.764326 9.28857 1 17.0648 -0.371762 9.36482 1 18.2289 -1.21164 9.23721 1 19.4784 -1.62744 8.92526 1 20.6232 -1.55581 8.47654 1 21.4891 -1.00758 7.95939 1 21.9442 -0.0661766 7.45252 1 21.9192 1.12506 7.03298 1 19.4308 -3.03357 6.57486 1 19.8869 -2.09215 6.06932 1 19.8632 -0.900046 5.65097 1 19.3631 0.361149 5.3833 1 18.4626 1.49931 5.30699 1 17.299 2.34109 5.43379 1 16.0494 2.75837 5.74461 1 14.9043 2.68772 6.1923 1 14.0382 2.14003 6.70874 1 13.5829 1.19873 7.21522 1 13.6075 0.00713283 7.63443 1 14.1081 -1.25347 7.9024 1 15.0084 -2.3913 7.97825 1 16.1714 -3.23321 7.85052 1 17.42 -3.65099 7.53883 1 18.5646 -3.58094 7.09085 1 19.4308 -3.03357 6.57486 1 19.8869 -2.09215 6.06932 1 19.8632 -0.900046 5.65097 1 17.357 -5.09361 5.19312 1 17.8166 -4.15167 4.69202 1 17.7971 -2.95711 4.27777 1 17.301 -1.69206 4.01284 1 16.4035 -0.549371 3.93736 1 15.2414 0.296934 4.06315 1 13.9922 0.718133 4.37166 1 12.8465 0.650348 4.81647 1 11.9791 0.104142 5.33 1 11.5217 -0.837223 5.83378 1 11.5437 -2.03053 6.25058 1 12.0411 -3.29438 6.51646 1 12.938 -4.43663 6.59071 1 14.0978 -5.28351 6.46224 1 15.3445 -5.70596 6.15116 1 16.4888 -5.63937 5.70542 1 17.357 -5.09361 5.19312 1 17.8166 -4.15167 4.69202 1 17.7971 -2.95711 4.27777 1 15.3376 -7.02877 3.79734 1 15.7988 -6.07621 3.29098 1 15.7775 -4.87635 2.87044 1 15.2776 -3.61123 2.60024 1 14.3758 -2.47493 2.52336 1 13.2106 -1.63793 2.65149 1 11.9347 -1.35923 3.02472 1 10.7779 -1.45124 3.4715 1 9.90204 -1.9964 3.97271 1 9.42357 -2.96804 4.46901 1 9.42784 -4.17591 4.87188 1 9.93965 -5.39353 5.12463 1 10.8269 -6.54422 5.19175 1 11.9799 -7.39917 5.05966 1 13.1816 -7.90422 4.74553 1 14.3761 -7.75725 4.31146 1 15.3376 -7.02877 3.79734 1 15.7988 -6.07621 3.29098 1 15.7775 -4.87635 2.87044 1 13.0459 -9.47273 2.38959 1 13.6276 -8.39437 1.95917 1 13.688 -7.08276 1.57133 1 13.2274 -5.71515 1.28212 1 12.3365 -4.55494 1.20329 1 11.1679 -3.66889 1.29185 1 9.91588 -3.25503 1.60172 1 8.76605 -3.33649 2.05054 1 7.90146 -3.84562 2.54162 1 7.3102 -5.13784 3.11111 1 7.2259 -6.43011 3.45242 1 7.60025 -7.80256 3.6266 1 8.46293 -8.93674 3.64821 1 9.62538 -9.76044 3.50684 1 10.8881 -10.175 3.2122 1 12.0738 -10.0995 2.81685 1 13.0459 -9.47273 2.38959 1 13.6276 -8.39437 1.95917 1 13.688 -7.08276 1.57133 1 11.1041 -10.8573 0.708789 1 11.8091 -9.80812 0.468305 1 12.0595 -8.50123 0.344601 1 11.7922 -7.15099 0.333135 1 11.0638 -5.9442 0.44422 1 9.96271 -5.07954 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-3.94565 -8.91856 1 5.36807 -5.57274 -10.924 1 6.29603 -4.44975 -10.9109 1 6.74371 -3.07731 -10.8104 1 6.643 -1.66436 -10.6377 1 6.00921 -0.426033 -10.4192 1 4.93882 0.449102 -10.188 1 3.59473 0.827787 -9.97951 1 2.18156 0.652372 -9.82539 1 0.914434 -0.0504052 -9.74915 1 -0.0136969 -1.17352 -9.76239 1 -0.461503 -2.54595 -9.86306 1 -0.360788 -3.95877 -10.0358 1 0.273116 -5.19692 -10.2543 1 1.34368 -6.07193 -10.4853 1 2.68789 -6.45062 -10.6936 1 4.10107 -6.27534 -10.8477 1 5.36807 -5.57274 -10.924 1 6.29603 -4.44975 -10.9109 1 6.74371 -3.07731 -10.8104 1 4.43795 -4.70827 -12.8156 1 5.36609 -3.58513 -12.8024 1 5.81388 -2.21272 -12.7017 1 5.71318 -0.799973 -12.5289 1 5.07931 0.438019 -12.3102 1 4.00875 1.31275 -12.079 1 2.66447 1.69104 -11.8705 1 1.2511 1.51529 -11.7164 1 -0.0161843 0.812293 -11.6402 1 -0.944423 -0.310915 -11.6536 1 -1.39229 -1.68331 -11.7543 1 -1.29158 -3.09597 -11.9272 1 -0.657631 -4.33385 -12.1458 1 0.413028 -5.20851 -12.377 1 1.75738 -5.58681 -12.5854 1 3.17075 -5.41115 -12.7394 1 4.43795 -4.70827 -12.8156 1 5.36609 -3.58513 -12.8024 1 5.81388 -2.21272 -12.7017 1 3.50721 -3.84554 -14.7069 1 4.43544 -2.72233 -14.6936 1 4.88329 -1.34994 -14.5928 1 4.78259 0.0626853 -14.4199 1 4.14866 1.30048 -14.2012 1 3.078 2.17497 -13.97 1 1.73361 2.55303 -13.7614 1 0.320127 2.37709 -13.6074 1 -0.947238 1.67396 -13.5312 1 -1.87553 0.550699 -13.5446 1 -2.32342 -0.821678 -13.6454 1 -2.22271 -2.23424 -13.8183 1 -1.58873 -3.47195 -14.037 1 -0.518016 -4.3464 -14.2682 1 0.826422 -4.72446 -14.4767 1 2.23989 -4.54859 -14.6307 1 3.50721 -3.84554 -14.7069 1 4.43544 -2.72233 -14.6936 1 4.88329 -1.34994 -14.5928 1 2.88652 -3.27094 -15.9676 1 3.81479 -2.14769 -15.9543 1 4.26266 -0.775316 -15.8535 1 4.16195 0.637255 -15.6806 1 3.528 1.87496 -15.4618 1 2.4573 2.74935 -15.2306 1 1.11285 3.1273 -15.022 1 -0.300673 2.95128 -14.8679 1 -1.56807 2.24809 -14.7918 1 -2.49639 1.1248 -14.8052 1 -2.94429 -0.247562 -14.906 1 -2.84358 -1.66008 -15.079 1 -2.20958 -2.89772 -15.2977 1 -1.13884 -3.77207 -15.5289 1 0.205638 -4.15003 -15.7374 1 1.61916 -3.97406 -15.8915 1 2.88652 -3.27094 -15.9676 1 3.81479 -2.14769 -15.9543 1 4.26266 -0.775316 -15.8535 1 2.57613 -2.98375 -16.598 1 3.50442 -1.86049 -16.5846 1 3.9523 -0.488116 -16.4838 1 3.85159 0.924432 -16.3109 1 3.21762 2.1621 -16.0921 1 2.14691 3.03645 -15.8609 1 0.80244 3.41436 -15.6523 1 -0.611103 3.2383 -15.4982 1 -1.87852 2.53509 -15.4221 1 -2.80685 1.41179 -15.4355 1 -3.25475 0.0394334 -15.5363 1 -3.15403 -1.37307 -15.7093 1 -2.52003 -2.61067 -15.9281 1 -1.44928 -3.48499 -16.1593 1 -0.104783 -3.86291 -16.3678 1 1.30875 -3.6869 -16.5218 1 2.57613 -2.98375 -16.598 1 3.50442 -1.86049 -16.5846 1 3.9523 -0.488116 -16.4838 1] AttributeEnd AttributeEnd # END MODEL: nurbsCylinder-nurbsCylinderShape WorldEnd FrameEnd Im getting Occlusion where im getting ambient occlusion where normal map is not being picked up by 3delight for maya.. does anybody know whats happening with this? 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Alanw Posted May 13, 2008 Share Posted May 13, 2008 (edited) Have you tried turning on "Trace" Displacements? In RIB I think it's Attribute "trace" "displacements" 1 edit: I didn't see you have "Attribute "render" "integer tracedisplacements" [1]" I'm not familiar with this syntax, Edited May 14, 2008 by Alanw Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted May 14, 2008 Share Posted May 14, 2008 There's a thread over at the Aqsis forum discussing similar problems with both the normalmap_displace.sl shader and the mrArmDisplace map that you're using (both of which came from a tutorial by Olivier Renouard, btw, just to give credit where it's due). I'd suggest you check with those guys since they're all trying to find out what's going on, and at least one of them is a developer... they'd be much more in touch with the details than most of us here. Quote Link to comment Share on other sites More sharing options...
kensonuken Posted May 26, 2008 Author Share Posted May 26, 2008 hey Mario thanks alot.. I forgot that.. ill be in touch and posts updates on top of it where it changed btw i believe it really needs lots of bug fixes... Quote Link to comment Share on other sites More sharing options...
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