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self occlusion problem


SpencerL

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Hello,

How would I prevent my objects from occluding themselves? Is there also a way to have object "receive" occlusion, but not "cast" occlusion/occlude other objects?

Thanks!

Would render them in different passes be a problem?

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Would render them in different passes be a problem?

Im not really sure if that would help. Currently I have my ground OBJ and hero OBJ. My ground OBJ occludes itself since it is a deformed surface which is something I do not want. All I want is my hero OBJ to create ground occlusion which I can then bring into my comp.

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Im not really sure if that would help. Currently I have my ground OBJ and hero OBJ. My ground OBJ occludes itself since it is a deformed surface which is something I do not want. All I want is my hero OBJ to create ground occlusion which I can then bring into my comp.

Set the reflection mask of the ground obj to be just your hero obj (instead of the default '*'). Generally, use reflection mask (or even better, categories) to include/exclude specific objects from any ray traced effect (such as occlusion).

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