SpencerL Posted May 23, 2008 Share Posted May 23, 2008 Hello, How would I prevent my objects from occluding themselves? Is there also a way to have object "receive" occlusion, but not "cast" occlusion/occlude other objects? Thanks! Quote Link to comment Share on other sites More sharing options...
Andz Posted May 23, 2008 Share Posted May 23, 2008 Hello,How would I prevent my objects from occluding themselves? Is there also a way to have object "receive" occlusion, but not "cast" occlusion/occlude other objects? Thanks! Would render them in different passes be a problem? Quote Link to comment Share on other sites More sharing options...
SpencerL Posted May 23, 2008 Author Share Posted May 23, 2008 Would render them in different passes be a problem? Im not really sure if that would help. Currently I have my ground OBJ and hero OBJ. My ground OBJ occludes itself since it is a deformed surface which is something I do not want. All I want is my hero OBJ to create ground occlusion which I can then bring into my comp. Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted May 23, 2008 Share Posted May 23, 2008 Im not really sure if that would help. Currently I have my ground OBJ and hero OBJ. My ground OBJ occludes itself since it is a deformed surface which is something I do not want. All I want is my hero OBJ to create ground occlusion which I can then bring into my comp. Set the reflection mask of the ground obj to be just your hero obj (instead of the default '*'). Generally, use reflection mask (or even better, categories) to include/exclude specific objects from any ray traced effect (such as occlusion). Quote Link to comment Share on other sites More sharing options...
SpencerL Posted May 23, 2008 Author Share Posted May 23, 2008 Changing the Object Scope parameter in the Occlusion VOP from "*" to "hero" OBJ did the trick. Quote Link to comment Share on other sites More sharing options...
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