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attenuation curve

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hi, all. Is there way to control the intensity attenuation by curve?

So I can change the light intensity however I want.


I think you need to write a custom light shader to support this.

It happens that I started looking at this topic yesterday and got a lot of funny looking useless results.

Thinking about this you need a splineVOP or a reference to a b/w scale in chops that you sample from length(L) - something like this.


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