Rafal123 Posted June 16, 2008 Share Posted June 16, 2008 (edited) hi people, check attached hip, the rendered volume cloud looks strange 1.I use usual way to create volume: - generate particles - copy metaballs on it - then feed it to '3d texture generator' as 'meta/particle geometry' next I wanna test it so: 1. apply material to generated before metaballs and use 'billowy smoke shader' 2. attach 'image 3D volume procedural' on object level in 'render' tab --> 'geometry' , with rendered .i3d file anyone knows why the final result looks so strange? cloud_test_2.hipnc Edited June 16, 2008 by Rafal123 Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted June 16, 2008 Author Share Posted June 16, 2008 nevermind, solved info: one should choose 'raw point geometry' instead metaballs Quote Link to comment Share on other sites More sharing options...
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