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image 3D volume procedural


Rafal123

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hi people,

check attached hip, the rendered volume cloud looks strange

1.I use usual way to create volume:

- generate particles

- copy metaballs on it

- then feed it to '3d texture generator' as 'meta/particle geometry'

next I wanna test it so:

1. apply material to generated before metaballs and use 'billowy smoke shader'

2. attach 'image 3D volume procedural' on object level in 'render' tab --> 'geometry' , with rendered .i3d file

anyone knows why the final result looks so strange?

cloud_test_2.hipnc

post-721-1213626581_thumb.jpg

Edited by Rafal123
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