cloudfx Posted June 19, 2008 Share Posted June 19, 2008 (edited) Hi all, I am trying to shoot fluid smoke to the direction of the blue arrow right there. I dont want to move it by force such as wind or fan, Is there like a way of making initial velocity from a source using its selected face's normal? I uploaded hip file! fluid_test_001.hipnc Thanks, Edited June 20, 2008 by Jae Yoo Quote Link to comment Share on other sites More sharing options...
Jason Posted June 19, 2008 Share Posted June 19, 2008 Yes, create a Velocity point attribute (look in the Point SOP) to create in the initial velocity. Now go to the "Source" tab of the Gas Solver and set the Velocity Type to "Point Velocity" Hi all,Is there like a way of making initial velocity from a source using its selected face's normal? Quote Link to comment Share on other sites More sharing options...
cloudfx Posted June 19, 2008 Author Share Posted June 19, 2008 Yes, create a Velocity point attribute (look in the Point SOP) to create in the initial velocity. Now go to the "Source" tab of the Gas Solver and set the Velocity Type to "Point Velocity" Oh, so, thats how I do it! THANKS! Quote Link to comment Share on other sites More sharing options...
cloudfx Posted June 20, 2008 Author Share Posted June 20, 2008 (edited) Hi, I did what you told me.. but it seems like its still not working.. Can you take a look at the hip file when you get a chance.? Trying to acheive this kind of effect.. http://ca.youtube.com/watch?v=Kg1KnBNtMxM&...feature=related Thanks, Hip file : Houdini 9.5 fluid_test_houdiniNC95_002.hipnc Edited June 20, 2008 by Jae Yoo Quote Link to comment Share on other sites More sharing options...
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