ITdreamer Posted July 6, 2008 Share Posted July 6, 2008 Hello, friends. I have a sprites particles system. When I use a simple picture as a sprite, everything is Ok, color and alpha are good. Then I composed a simple noise in COP2 Network and tried to map it to sprites. In OGL viewport everything is OK, but my render is no (it has only squares in color and alpha from sprites). Please, explain what I made wrong? And the second question is: My noise in animated, and in every frame it is slightly different, so how can I map different noise in every sprite. Because now I how the same noise on every sprite in every frame. Thanks a lot P.S. Here is the simple scene, where I have these questions. Please, help me to fix them. Sprites_Test.hip Quote Link to comment Share on other sites More sharing options...
SpencerL Posted July 6, 2008 Share Posted July 6, 2008 Hello, friends.I have a sprites particles system. When I use a simple picture as a sprite, everything is Ok, color and alpha are good. Then I composed a simple noise in COP2 Network and tried to map it to sprites. In OGL viewport everything is OK, but my render is no (it has only squares in color and alpha from sprites). Please, explain what I made wrong? And the second question is: My noise in animated, and in every frame it is slightly different, so how can I map different noise in every sprite. Because now I how the same noise on every sprite in every frame. Thanks a lot P.S. Here is the simple scene, where I have these questions. Please, help me to fix them. Make sure is to assign the "Cd" and "Alpha" attributes in the Attributes parameter of the mantra: geo procedural SHOP. Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted July 6, 2008 Author Share Posted July 6, 2008 Make sure is to assign the "Cd" and "Alpha" attributes in the Attributes parameter of the mantra: geo procedural SHOP. I did that. Maybe you can look at my scene? Quote Link to comment Share on other sites More sharing options...
Jason Posted July 6, 2008 Share Posted July 6, 2008 I did that. Maybe you can look at my scene? I didn't look at your scene - but are you using the op:/ syntax to map the COP image? If you are, be sure to set your COP image to 8bit (use the Convert COP, perhaps). There is a bug in Houdini which doesn't let floating-point images work in Mantra if using the op:/ syntax. Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted July 6, 2008 Author Share Posted July 6, 2008 I didn't look at your scene - but are you using the op:/ syntax to map the COP image? If you are, be sure to set your COP image to 8bit (use the Convert COP, perhaps). There is a bug in Houdini which doesn't let floating-point images work in Mantra if using the op:/ syntax. Yes, I use "op://" to map color. I also tried to convert, but it didn't help. Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted July 7, 2008 Author Share Posted July 7, 2008 So, please, help me to fix that. The scene is very simple. Quote Link to comment Share on other sites More sharing options...
shareu Posted July 8, 2008 Share Posted July 8, 2008 (edited) let`s go rendering!!! ok! image but this message is "Unable to load texture 'op:/obj/a/b/cop/out'" please tell me why? cop2shop.hip Edited July 8, 2008 by shareu Quote Link to comment Share on other sites More sharing options...
zbhoudini Posted July 9, 2008 Share Posted July 9, 2008 it looks strange,man,why don' you use vex layered surface shader to have a try?it works very well. Quote Link to comment Share on other sites More sharing options...
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