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Uv, Mantra or Vex Problem


Fabiano Berlim

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Hi

I have a basic head Geometry with Uv made inside Zbrush.

I start a vex vop shader and assign a texture to it.

In the Scene View i am getting the right result.

But when I render something goes very wrong. The head just have a constant red/orange color.

It's strange. If I put a mandril.pic, it works. So I tried to convert the image to all sorts of formats. Still nothing!!!

I tried to use a basic surface... Still nothing.

basicHead.zip

I am sending the .hip file, the texture file (jpg), the OGL Render and a Mantra Render.

The shader is insider the Head Geo.

If someone could help me I will aprecciate a lot!!! I am learning Houdini, so I don't have hurry.

Sorry for the english and thanks in advance!!!

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