iamjaideep80 Posted August 12, 2008 Share Posted August 12, 2008 HI......... I am writing a Renderman DSO fo rendering points. But I am not getting motion blur. I am using RiPointsV function. I used RiMotionBengin and end to state multiple versions of particles at two different times. I thought RiPointsV might not be suppoted for motion block, so I tried using RiTranslate applied on a RiSphere, just to test it. Something like. RiMotionBegin( 2, 0., 1. ); RiTranslate( 1., 2., 3. ); RiTranslate( 2., 3., 4. ); RiMotionEnd(); RiSphere( 1., -1., 1., 360., RI_NULL ); Allow Motion Blur, Geometry Blur is on in Houdini, but I am not getting any Motion Blur. Is there something wrong I am doing?? Do I have to define RiShutter somewhere?? Waiting for ur reply........ Quote Link to comment Share on other sites More sharing options...
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