kubabuk Posted August 13, 2008 Share Posted August 13, 2008 Hi all, I'm not sure if that's possible, I am looking for a way to store modified geometry from the first loop and apply it to the next iteration. I understand foreach is designed for the inputs do not change over the time. Do you think the only workaround would be to save somehow each modified iteration to disc and reread the geometry in the next loop? Any ideas? thanks kuba Quote Link to comment Share on other sites More sharing options...
sibarrick Posted August 13, 2008 Share Posted August 13, 2008 If I'm reading you right that's easy to do, just turn off the merge results. However I'm confused about your mention of time? Quote Link to comment Share on other sites More sharing options...
Allegro Posted August 13, 2008 Share Posted August 13, 2008 Hi all,I'm not sure if that's possible, I am looking for a way to store modified geometry from the first loop and apply it to the next iteration. I understand foreach is designed for the inputs do not change over the time. Do you think the only workaround would be to save somehow each modified iteration to disc and reread the geometry in the next loop? Any ideas? thanks kuba Sounds like you're interested in the sop solver within dops. You can alter geometry over time, and have it retain whatever alterations were done in the previous frame. Quote Link to comment Share on other sites More sharing options...
kubabuk Posted August 18, 2008 Author Share Posted August 18, 2008 Thanks for suggestions. I came up with two solutions - one based on time line other on forloop which I think is more predictable. Both just write output to file and reads it again in the next iteration, so no fancy solutions. Looking forward for any improvements. kuba loop_kuba.hip Quote Link to comment Share on other sites More sharing options...
petz Posted August 18, 2008 Share Posted August 18, 2008 you don loop_kuba_1.hip Quote Link to comment Share on other sites More sharing options...
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