mic Posted August 19, 2008 Share Posted August 19, 2008 hello everyone! simple question: i gave my-own-normal-pass (got using my-own-normal-shader), simple picture which i want to use as normal pass. In /img i tried vexgenerate node and channelcopy node to inform lighting node about availability of the normal pass but the result light seems to ignore my beautiful normal picture=) what should i do? Quote Link to comment Share on other sites More sharing options...
malexander Posted August 19, 2008 Share Posted August 19, 2008 Make sure your normal map is named "N" (you can use a Rename COP for this), and in the Lighting COP, set the Surface Type parameter to "Normal Map Only". Quote Link to comment Share on other sites More sharing options...
mic Posted August 20, 2008 Author Share Posted August 20, 2008 Make sure your normal map is named "N" (you can use a Rename COP for this), and in the Lighting COP, set the Surface Type parameter to "Normal Map Only". I've tried Rename Cop, surface type sure 'normal map only'.. can't you post the simple demo-scene with my 2 pics in attachment? testRender.rar Quote Link to comment Share on other sites More sharing options...
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