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Ramp shader on top of Fxtools "Heavy Smoke"


kensonuken

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I am trying to make a meteor travel entering into earth atmosphere..

The tip of the meteor will be burning.. so I want to use the Fx tools " Heavy smoke " utility... now i want to get that gradual ramp where I can control it in the composite...

I mean in other words when we render volumes how do we assign a gradient to it?

if that is in shops please guide me what to do now..

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To control color of the smoke, you have to edit this Digital Asset:

1) create vop sop to change(create) Cd attributes for particles and assign color from ramp parameter to this attribute, acording to it's age/life.

2) add this vop sop to the smoke_heavy DA (/obj/smoke_heavy/smokerender) after POP network and before Copy node

3) in the Copy node add Cd attribute to be copied to attributes (Attribute tab)

4) edit DA parameters interface: add created ramp parameter to the Look tab

This is your goal? Sample HIP in attachment...

Enjoy:)

smoke_color.hipnc

post-3982-1219582738_thumb.jpg

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