ddingddong Posted August 25, 2008 Share Posted August 25, 2008 hi now I'm doing some fur work. I was attached fur to the polygon tube(skin ref) and it's tube is generated from carved curve. (skin ref's AREA is changing) Is there any idea to controlling it's density and distance based on AREA ?? Any ideas will be helpful.. Quote Link to comment Share on other sites More sharing options...
abvfx Posted August 25, 2008 Share Posted August 25, 2008 Im no expert, but maybe you could use the Bounding Box information of the changing object to drive the density attribute of the Fur node? Quote Link to comment Share on other sites More sharing options...
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