dayvbrown Posted August 27, 2008 Share Posted August 27, 2008 Hi all, Is there a way, or can anyone point me in the right direction, of using your farm\network to help in the calculation of dynamics\fluid\particle sims? Is this even possible, or is having multiple procs with different seeds going to strangle this before it begins... Thanks, Dave. Quote Link to comment Share on other sites More sharing options...
edward Posted August 27, 2008 Share Posted August 27, 2008 The best thing right now is to use hbatch on your render farm to run wedges of your simulation. Quote Link to comment Share on other sites More sharing options...
dayvbrown Posted August 27, 2008 Author Share Posted August 27, 2008 Great thanks, will look into that. Dave. Quote Link to comment Share on other sites More sharing options...
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