mangi Posted August 29, 2008 Share Posted August 29, 2008 (edited) sounds interesting , I am based in madrid spain. 3d company Kids series. I am looking over the capture part now, how are you on this. just incase here is a tut, Its houdini 8 but i gues the basics is the same muscle tut mangi Edited August 29, 2008 by mangi Quote Link to comment Share on other sites More sharing options...
mihai architect Posted August 30, 2008 Author Share Posted August 30, 2008 thank you ! I knew about that tutorial, and I think all that stuff is still available in H9.5. I'm sure there are the same concepts that could be used in H9 too. I'll digg into it tomorrow. Cheers ! Mihai Quote Link to comment Share on other sites More sharing options...
mihai architect Posted August 30, 2008 Author Share Posted August 30, 2008 About the capturing part, I think the best way for control is manually paint weights over each muscle. At this moment I get lost with all those methods that are available for capturing. I'll post if I find something interesting. I have some concers about the flexing areas such as elbo or knee but I think it can be solved with blend shapes for the muscles, and some geometry underneath the skin to inflate the mesh like a bone under skin does (such as a bulge node). Quote Link to comment Share on other sites More sharing options...
mihai architect Posted August 30, 2008 Author Share Posted August 30, 2008 so in conclusion the number of handles that the muslce sop comes with cannot be changed..it is fixed to 5...but you can add as many nulls as you want for reshaping the curvature of the muscle. The default 5 handles are for inflating the areas you want. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.