ofer Posted August 29, 2008 Share Posted August 29, 2008 Hi. When I parent one object to another, is there any way I can restrict the parenting to just one axis or transform type, or any way to extract the transformation of an object which is parented to another object? I have two problems I'm trying to solve: 1. I want to create a LookAt control to a mechanical arm. I created a null object, oriented it and assign another null object as the LookAt object of the first one. Now, I can't just parent the mechanical arm to the first null object, because it is built from two parts, each should rotate only in one axis. I can solve it using expressions and a TransformAxis SOP, but maybe there is a better way. Maybe with CHOPs? 2. I have a curve which is parented to another object. I use this curve as a wire object, and since the object is animated, and the curve is parented to is, I want the curve to react using DOPs. The problem is how to make the parent object transformations affect the curve's transformation as a wire object. Maybe parenting does not fit here, and I should use an object merge or Fetch or something like that. I'm still working on this one. Thanks. Quote Link to comment Share on other sites More sharing options...
michael Posted August 29, 2008 Share Posted August 29, 2008 have a look at the blend object Quote Link to comment Share on other sites More sharing options...
ofer Posted August 29, 2008 Author Share Posted August 29, 2008 Amazing. I love this app. I now need to solve the second issue. Thanks a lot. Quote Link to comment Share on other sites More sharing options...
michael Posted August 29, 2008 Share Posted August 29, 2008 post a quick eg of the second question....not easy to see what you're after... Quote Link to comment Share on other sites More sharing options...
ofer Posted August 30, 2008 Author Share Posted August 30, 2008 Hmm, the blend object won't work good, because I need to constrain along a different axis then X/Y/Z. Maybe I should have created the object aligned, and move it to position later. Is there anyway to make the blend object use the parents coordinate system? Maybe I should use the 'three inputs method'. Quote Link to comment Share on other sites More sharing options...
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