dan_j Posted September 15, 2008 Share Posted September 15, 2008 Hi guys, I polygon_scene.hip Quote Link to comment Share on other sites More sharing options...
3__ Posted September 16, 2008 Share Posted September 16, 2008 See attached, trading calculation speed for more easiy adjustable curves. It might also be faster to animate the curves via whatever rig you're using for the characters by combining them with the model beforehand, then separating afterwards to do crves, sweeps, etc.. polygon_scene_raysop.hipnc Quote Link to comment Share on other sites More sharing options...
edward Posted September 16, 2008 Share Posted September 16, 2008 You should be able to use the Curve SOP instead with some setup first. 1. In the Scene View pane, set up the Multi-Snapping options (bottom most of the snap buttons in left toolbar) so that Snap Consolidate is enabled. 2. In the Scene View pane, there's a horizontal toolbar right about it which gives you context sensitive parameters. In the second rightmost icon, click on that pull down menu change it to Create In Context. 3. Now inside your animated geometry object, do TAB >Curve. 4. Select your points and hit Enter when done. 5. Hit 'q' to repeat the curve operation. This should let you create curves that uses the points from its input. Don't forget that eventually, you will need to merge all your curves together and/or extract it out into a different object depending on what you want to do. Quote Link to comment Share on other sites More sharing options...
dan_j Posted September 16, 2008 Author Share Posted September 16, 2008 Guys thats awesome, thanks for both your suggestions. Cpb that hip file is going to be perfect for what i need to acheive, bravo! Quote Link to comment Share on other sites More sharing options...
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