Jump to content

raytracing and displacement properties


Recommended Posts

hi there out there :)

can anyone shed some light on this subject please - what's the deal with displacement bounds and reflection/refraction limits in Houdini? I see there are properties operators inside materials, but they don't seem to be linked to anything... (?) what am I missing here? if I just copy a displacement-bounds properties operator and paste it inside my own shader, it does its job ok, but why? now I need both displacement-bounds and raytracing-limits properties inside my shader, and I wonder how these properties work... I guess it's not enough to just make some empty parameters called "Reflect Limit" and such...



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...