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How to texture fracture object???


CeeGee

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It depends on how you fracture your object. As I still use the VOPSOP delete and copystamp() method (as the shatter node tends to do things I dont like), I would make the grid to shape of the fracture I would want, and group those primatives in a groupSOP. Then I would delete all the parts but 1, add a polyextrude for depth, and turn out output groups in the polyextrude, and make some sensible names for the new groups created. Then you can use those primative groups for adding uv's and materials to those paticular pieces.

You would want to project your texture down onto the top surfaces before you delete the geometry. For the sides and bottoms its quite remedial.

There are probably many better ways to do it, but those I dont know of.

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