cornbreadandham Posted October 15, 2008 Share Posted October 15, 2008 I'm still learning Houdini, and I'm loving every minute of it. I thought I'd try a project with a battle scene, and this is the first fruits of the project. I still have lots of tweaking to do as well as creating the opposing side. Link to Movie Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted October 15, 2008 Share Posted October 15, 2008 Cool - nice job! More updates please! Quote Link to comment Share on other sites More sharing options...
zasid Posted October 15, 2008 Share Posted October 15, 2008 looks cool did u do it thro particles? Quote Link to comment Share on other sites More sharing options...
Netvudu Posted October 15, 2008 Share Posted October 15, 2008 I don Quote Link to comment Share on other sites More sharing options...
cornbreadandham Posted October 15, 2008 Author Share Posted October 15, 2008 Wow, thanks for the link to some great learning materials Netvudu. I'll have to pull apart Jeff's scene and study it. The characters are being driven by particles and I drive the speed of the walk cycle with the speed of the particles (I still need to work on this aspect judging by some characters obviously not walking at the right speed). I have done some preliminary setups to switch off the behavior based on weather the particle is near an enemy or obstacle. My goal is to have the crowd detect when it is near an enemy and fight. It then could live or die based on some who is supposed to win the entire battle. I'll post more as I work. Thanks! Quote Link to comment Share on other sites More sharing options...
cornbreadandham Posted December 1, 2008 Author Share Posted December 1, 2008 Well I found a bit of time to work on my crowd project this past weekend. Bear in mind that it's still a WIP and there are many problems still outstanding especially towards the end. I'm still trying to fine tune the transition from walking-fighting-death. I'm also trying my hand at matte-painting an environment. Everything is being composited in Fusion 5.3 and rendered out of Houdini 9.5.243 HD Edition. Is there a way to get the camera info out of Houdini HD? Well anyways here's the link (flash video): Gladiator Mockup v3 Quote Link to comment Share on other sites More sharing options...
cornbreadandham Posted December 9, 2008 Author Share Posted December 9, 2008 A small update...I'm still rendering out the fighting sequence. CrowdSim4 Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 9, 2008 Share Posted December 9, 2008 If you were trying to get toy soldiers you would be finished already! I think you are going a bit overblown with the matte paint color, but that Quote Link to comment Share on other sites More sharing options...
cornbreadandham Posted December 10, 2008 Author Share Posted December 10, 2008 I should have thought about toy soldiers! Ugh! Well I agree with you about the colors being way too colorful. I'm still experimenting and having a lot of fun compositing. I think I'm going to go with an environment rendered out of VUE. I also need to create a foreground element as well as flags, fires, birds, smoke, etc. All the little details that really push the image. Crowd Sim v5 Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted December 10, 2008 Share Posted December 10, 2008 Nice! Yep toy soldiers and the trees look like this one from a model train I liked the previous version better - reminded me of the puppet stuff in "Hellboy II". Quote Link to comment Share on other sites More sharing options...
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