Miles Posted October 26, 2008 Share Posted October 26, 2008 Ive tried to do some extruding inwards on a box, then i zoom inside with a camera. And then i apply a "Environment Light" But when i try to render, it is if the normals are flipping the wrong way. So i wont recieve any shadows inside of the box. I need your help Thanks in advance Quote Link to comment Share on other sites More sharing options...
SpencerL Posted October 26, 2008 Share Posted October 26, 2008 Ive tried to do some extruding inwards on a box, then i zoom inside with a camera. And then i apply a "Environment Light" But when i try to render, it is if the normals are flipping the wrong way. So i wont recieve any shadows inside of the box. I need your help Thanks in advance use a Reverse SOP to reverse your primitive normals. If you have point normals, then use a facet SOP > Compute N after the Reverse SOP so that your point normals will reverse as well. Quote Link to comment Share on other sites More sharing options...
Miles Posted October 26, 2008 Author Share Posted October 26, 2008 Thanks alot dude Quote Link to comment Share on other sites More sharing options...
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