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Inversing/Flipping Normals.


Miles

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Ive tried to do some extruding inwards on a box, then i zoom inside with a camera. And then i apply a "Environment Light" But when i try to render, it is if the normals are flipping the wrong way. So i wont recieve any shadows inside of the box. I need your help :)

Thanks in advance

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Ive tried to do some extruding inwards on a box, then i zoom inside with a camera. And then i apply a "Environment Light" But when i try to render, it is if the normals are flipping the wrong way. So i wont recieve any shadows inside of the box. I need your help :)

Thanks in advance

use a Reverse SOP to reverse your primitive normals. If you have point normals, then use a facet SOP > Compute N after the Reverse SOP so that your point normals will reverse as well.

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