Steve Sloan Posted October 31, 2008 Share Posted October 31, 2008 I have an very simple animated mesh [growing ribbons] that has uv values per vertex. My point count does change per frame. When I export a single frame the uvs get exported fine. When I try to export a range of frames the uvs don't export - just the geometry. Is this a limitation of the fbx exporter/format? Anyone else run into this? Quote Link to comment Share on other sites More sharing options...
stevenong Posted October 31, 2008 Share Posted October 31, 2008 Hi, Let's try to keep cross-posting down to a minimum. Most of us visits od[forum] & SESI forum. BTW, Oleg has replied over at the SESI forum. Cheers! steven Quote Link to comment Share on other sites More sharing options...
Steve Sloan Posted October 31, 2008 Author Share Posted October 31, 2008 Steven gotcha - sorry about that - feel free to delete this thread :-) cheers Quote Link to comment Share on other sites More sharing options...
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