pj1138 Posted April 10, 2003 Share Posted April 10, 2003 hi i`m shooting particals up into a peace of geometry which is acting as a collision object. The particles have been copied onto a metaball to give a liquid effect so that the final effect is as if liquid is shooting up into the air and forming the object shape. Hope this makes sence so far. I am having problems making the liquid look like it is dripping (almost a slimy texture) Hope the image helps. the slime was done quickly in photoshop. HELP please sorry here is the image Quote Link to comment Share on other sites More sharing options...
anakin78z Posted April 10, 2003 Share Posted April 10, 2003 ok, here're my first thoughts: since you're colliding with another object, you youd birth new, smaller particles at collision time (maybe use a split pop, to split colliding particles), which then fall down. To give it a somewhat viscous look, check out the proximity poop. You could have particles that are close to each other merge to form bigger blobs before they drip. Ok, bye, Jens poop Quote Link to comment Share on other sites More sharing options...
michael Posted April 10, 2003 Share Posted April 10, 2003 and check out the Particle Slide in Houdini 6 Quote Link to comment Share on other sites More sharing options...
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